🟩Grid Memory

VISE Grid Memory Game Documentation

⚙️Installation

  1. Download vise_grid_memory_game resource from Cfx.re Keymaster

  2. Extract vise_grid_memory_game into your server's resources directory

  3. Add ensure vise_grid_memory_game to your resources.cfg

🕹️ Starting the Game

You can either start the game through your own scripts or use the test command.

✅ Starting through your own scripts:

local result = exports.vise_grid_memory_game:start()

print('game ended with result:', result)

✅ Using the test command:

Type command /test_vise_grid_memory_game in-game.

Game can be seen at 1:12-1:35

🔄 Result (return value)

The start() function will return true if the player finishes the game, or false if they fail or run out of time. If you're using a callback, the same true or false will be passed into the callback function.

🔧 Settings

When starting the game, you can pass a settings table to customize how the game works.

Here are the available setting options:

  • gridSize – How large grid game should have (default: 3)

  • tileDisplayTime – How long (in milliseconds) each tile is previewed (default: 250)

  • levelTimeout – How long (in milliseconds) the player has to complete each level (default: 8000)

  • targetScore – How many levels the player has to complete to complete the game (default: 6)

Example settings:

📦 Usage Examples

Regular usage:

Callback usage:

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